The effects work as long as the effect is not a fast effect.
For example: I am sending a chase command to some arches (8 channels). Each stage of the chase is made of a full on and a 0.3sec fade (ramp off 0.3sec). when running this using Animation Director, I get all 8 lights turning on in sequence and then fading which results is a nice “jump” effect. When importing this into
LSP, the result is that the 1st set of lights come on and the others are skipped. If I have a series of these commands (arches should jump back and forth) I get a random lights pattern because I think the command is being shipped. In Animation director, I get a nice jumping back and forth effect. I also have some commands that are 0.2sec that run fine in AD.
I am using ~240 channels but have reduced it to just 32 for testing. I have tested using a Monster Brain, an inexpensive USB to RS485, and an optically isolated (high $) USB to RS485 converter with the same results. Animation director works, but
LSP skips light commands.
I can make the same commands within
LSP and get the arches to “jump” correctly so at this point, I think this is an import function issue. I am pulling in only one grid from the AD program so everything should be OK, but clearly there are some issues.
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