Is optimization necessary to view effects as related to the channel labels or the visualizer? If so, and if optimization is only related to generating the output for the plug-ins, can optimization be eliminated until you are ready to actually send commands to the controllers? Or is there some other need to optimize a sequence during the show "build" process?
Just thinking of ways to reduce CPU demands. Personally, unless there's something absolutely necessary about generating the commands to be used by plugins/controllers, I would love to have the sequencer focus on giving me an accurate visual representation of what I'm building and save the compiling of controller data for when it's actually needed, if that makes any sense.
Remember...this is supposed to be fun.
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